RoboCute Development Log / 开发日志
Last Updated: December 30, 2025
Current Version: v0.2.0
Project Status: Active Development
This directory contains development logs and milestone records for the RoboCute project.
本目录包含 RoboCute 项目的开发日志和里程碑记录。
📋 Table of Contents / 目录
Version Milestones / 版本里程碑
- v0.1 MVP - Minimum Viable Product (✅ Completed / 已完成, Nov 2025)
- v0.2 - First Refactoring (✅ Completed / 已完成, Dec 2025)
- v0.3 - Example-Driven Development (🎯 Planned / 计划中, Q1 2026)
📊 Development Timeline / 开发时间线
v0.1 MVP (Completed / 已完成)
English:
The first milestone focused on creating a minimal viable product that demonstrates the core concept:
- ✅ Python backend with node system
- ✅ C++ editor with basic UI
- ✅ Scene management and entity system
- ✅ Animation workflow (create → execute → playback)
- ✅ Server-client communication via REST API
中文:
第一个里程碑专注于创建一个展示核心概念的最小可行产品:
- ✅ 带节点系统的 Python 后端
- ✅ 带基础 UI 的 C++ 编辑器
- ✅ 场景管理和实体系统
- ✅ 动画工作流(创建 → 执行 → 播放)
- ✅ 通过 REST API 进行服务器-客户端通信
v0.2 (Completed / 已完成)
English:
The second milestone focused on refactoring and improving the codebase:
- ✅ Python codegen workflow refactoring
- ✅ C++ scene and resource management system with GLTF import
- ✅ Improved editor GUI with better stability
- ✅ Basic raster renderer (grid lines, selection outlines, camera)
- ✅ Ozz animation system integration (skeleton, skinning, animation)
- ✅ AIGC nodes prototype (text2image interface)
- ✅ Physics nodes prototype (UIPC interface)
中文:
第二个里程碑专注于重构和改进代码库:
- ✅ Python 代码生成工作流重构
- ✅ C++ 场景和资源管理系统,支持GLTF导入
- ✅ 改进的编辑器 GUI,提高稳定性
- ✅ 基础光栅渲染器(网格线、选择描边、相机)
- ✅ Ozz 动画系统集成(骨骼、蒙皮、动画)
- ✅ AIGC 节点原型(text2image 接口)
- ✅ 物理节点原型(UIPC 接口)
v0.3 (Planned / 计划中)
English:
The third milestone will focus on example-driven development:
- 🎯 Complete Project Implementation
- 🎯 Complete AI nodes implementation (text2image with Stable Diffusion)
- 🎯 Complete physics nodes implementation (UIPC rigid body simulation)
- 🎯 Robot chassis simulation examples (differential, Ackermann, tracked, mecanum)
- 🎯 Path planning integration (A*, RRT, DWA)
- 🎯 Physics-based character animation (B-Spline Lattice, SRBTrack paper)
- 🎯 Map editor and trajectory visualization
- 🎯 Performance optimization and debugging tools
中文:
第三个里程碑将专注于案例驱动的开发:
- 🎯 完整Project实现
- 🎯 完整的 AI 节点实现(基于 Stable Diffusion 的 text2image)
- 🎯 完整的物理节点实现(UIPC 刚体模拟)
- 🎯 机器人底盘仿真示例(差速、阿克曼、履带、麦克纳姆轮)
- 🎯 路径规划集成(A*、RRT、DWA)
- 🎯 基于物理的人物动画控制(B样条变形、SRBTrack论文复现)
- 🎯 地图编辑器和轨迹可视化
- 🎯 性能优化和调试工具